HUNTED Passes

HUNTED Passes

Compare HUNTED's three official passes by product ID, current price, permanence, limits, PvP restrictions, and the questions to verify before spending Robux.

3 guides
3 start here
Passes guide hub
ProductRoblox Game Pass products for universe 7229780065 VersionSale state, prices, and descriptions checked October 30, 2026 PlatformRoblox on PC, mobile, and console

HUNTED currently has three official passes for sale in Roblox’s Game Pass API: Portal Pass, Immortal Pass, and Items Pass. They solve different problems. Portal Pass is permanent access. Immortal Pass is permanent revive supply with a per-run cap. Items Pass is a one-time consumable bundle. Read the live Roblox product panel before paying because prices, sale state, and wording can change.

Pass comparison

Decide what problem you are buying for

Portal Pass is about access, not survival. Consider it only if locked portals are the real barrier and the live product panel still covers the maps you expect. The phrase “every portal added in future updates” is broad, but public records do not define how event portals, PvP, removed content, or another type of portal fit that promise.

Immortal Pass is about not running out of revive inventory over time. “Unlimited” does not remove the official cap of 2 revives per level, per run, and it is disabled in PvP. It does not promise a successful recovery, S Rank protection, or a route reset.

Items Pass is a finite bundle. The official description says 25 revives and 2 Power Orbs, each with 8 uses. It explicitly says the bundle runs out once used. It is not a cheaper permanent Immortal Pass.

Read permanent and consumable correctly

A permanent account entitlement should remain owned after purchase, but its effect still follows the product’s current rules. Portal Pass and Immortal Pass are described as one purchase, permanent on the account. Items Pass is described as a one-time bundle of consumables.

Before buying, confirm the current panel says the same thing. Save the transaction record. After buying, rejoin if the product does not appear immediately and check the appropriate portal or inventory interface. Actual grant timing and recovery steps need an in-game check.

Respect the revive cap

Both relevant descriptions state a cap of 2 revives per level, per run. The cap means a large inventory or permanent supply does not allow endless continuation in one run. Plan the route as if revives are limited, because the third capture can still end progress under the stated rule.

The descriptions also say revives are disabled in PvP. Do not buy Immortal Pass or Items Pass to gain a competitive revive advantage.

Value questions before purchase

For Portal Pass, count the portals you cannot currently access and decide whether you want early access or can unlock them normally. Confirm which current portal is locked on your account. Do not value an unspecified future portal as guaranteed content beyond the product text.

For Immortal Pass, estimate how often you actually run out of revive inventory versus hitting the per-run cap. If you usually restart to learn the route, unlimited supply may not change your play.

For Items Pass, value only the exact bundle shown now. The Power Orb effect and best use are not fully explained by the public API. Do not assign damage, duration, or compatibility from another source without live evidence.

Purchase safety

Buy only through the official Roblox product panel attached to HUNTED by Glowstick Entertainment x Exclusible. Verify the pass ID and product name. Never send Robux to a player who offers a “code,” account transfer, or discounted pass outside Roblox.

Roblox purchases can be difficult to reverse. Reread the price, permanence, limits, and PvP restriction immediately before confirming. A screenshot from October 30, 2026 is not a permanent price guarantee.

After-purchase verification

For Portal Pass, check the live portal state and record which previously locked destination opens. For Immortal Pass, inspect the revive interface and verify the per-level/per-run cap. For Items Pass, record the inventory before and after the grant, then confirm how uses decrease.

If the purchase does not appear, confirm the correct account, experience, and pass ID before contacting official support. Do not repurchase immediately, especially for a consumable, until you know whether the first transaction completed.

What the API does and does not prove

The API proves the current product name, ID, seller group, sale state, price snapshot, and display description. It does not prove actual delivery on your account, every portal boundary, refund eligibility, restore behavior, consumption order, Power Orb mechanics, or future balance.

Keep a purchase record that answers support questions

Before confirming, note the account, pass name, pass ID, displayed price, seller group, date, and the exact product wording. For Items Pass, record the visible inventory before purchase. For Portal Pass, record one locked portal and its prompt. For Immortal Pass, record the current revive state without deliberately sacrificing a run. Never include a password, cookie, recovery code, or full payment credential in a screenshot.

After confirmation, compare the same interface rather than looking for a vague feeling that something changed. A useful delivery record says which entitlement appeared, which inventory count moved, or which portal state changed. If the result is unclear, rejoin the official experience once and check the Roblox transaction record before purchasing again.

Use support language that stays factual: product ID, transaction time, place, observed before-state, observed after-state, and any public error. This is especially important for a consumable, where a duplicate purchase can create a second charge without explaining the first grant.

Official source

Recommended guides

Choose the guide that matches what you want to do next.

All Passes guides

3 focused guides with steps, checks, and current caveats.