Passes

HUNTED Items Pass Guide

Review HUNTED's consumable Items Pass: current 999 Robux price, 25 revives, two 8-use Power Orbs, revive cap, PvP restriction, and delivery checks.

Items Pass is HUNTED Game Pass ID 1868544801. On October 30, 2026, Roblox listed it for 999 Robux. The official description calls it a one-time consumable bundle with 25 revives and 2 Power Orbs, each with 8 uses. Revives are capped at 2 per level, per run, the bundle is disabled in PvP, and it runs out as the items are used.

Inventory in the official bundle

The numbers are explicit: 25 revive units and 16 total Power Orb uses split across 2 Orbs. Do not describe the pass as permanent. The product text says the items are consumed and the bundle runs out.

The API does not explain Power Orb range, target, duration, damage, compatibility, or best map. Those details require the current item description and in-game test.

Compare it with Immortal Pass

Items Pass has a lower checked price and includes Power Orbs, but its revive supply is finite. Immortal Pass is described as permanent unlimited supply across runs while keeping the same 2 per level, per run cap. Neither pass works in PvP according to the official descriptions.

Choose Items Pass only if you value the exact finite bundle. Do not treat it as a discounted permanent entitlement.

Check inventory before buying

Record current revive and Power Orb inventory. Open the official product panel and confirm ID 1868544801, seller group, contents, price, cap, PvP restriction, and consumable wording. This creates a before-state for delivery verification.

If Roblox presents a repeat purchase path, do not assume how stacks or repeat grants behave. Confirm the first delivery and current product rules before buying again.

Verify delivery

After purchase, inspect the same inventory. Confirm the revive increase and two Power Orbs or their equivalent live representation. Rejoin the official experience once if the grant is delayed, then check the transaction and inventory again.

Do not consume an Orb merely to prove ownership if the live description is enough. When you use one naturally, record the counter before and after so the 8 uses each behavior can be confirmed.

Spend revives deliberately

The official cap is 2 revives per level, per run, even with 25 in inventory. Use a revive when the route is understood, the goal remains possible, and the restart cost is high. A revive cannot fix a missing map plan.

For badge attempts, verify what persists. A one-gameplay challenge, shard streak, camera condition, Curse, or S Rank may respond differently. The public product record does not guarantee preservation.

Use Power Orbs cautiously

Read the current item tooltip. Identify the activation control, valid target, use counter, and effect. Test in a low-risk normal run before relying on an Orb for Pillar Pursuit illusions or another challenge. The Illusion Breaker badge names a StunOrb, which should not be assumed identical to the Power Orbs in this product without live evidence.

That naming difference matters. Do not promise that buying Items Pass completes Illusion Breaker.

PvP restriction

Items Pass is officially disabled in PvP. The bundle should not be valued as a source of competitive revives or Power Orbs. If the inventory remains visible in the mode, that does not prove it is usable.

Buying decision

Items Pass fits a player who understands the finite quantities, wants both revive stock and Power Orbs, and accepts the story-mode limits. It is a poor fit if you expect permanent supply, play mainly PvP, need more than two revives in one run, or cannot verify what the current Power Orb does.

Still needs verification

Grant timing, inventory presentation, consumption order, repeat-purchase behavior, Power Orb mechanics, challenge compatibility, checkpoint persistence, and support/refund handling need current in-game confirmation. Recheck price and contents before purchase.

Keep the consumable record separate

Write down revive stock, number of Power Orbs, and visible uses before and after delivery. Later, record a use only when the live inventory decreases or the interface confirms it. This distinguishes a failed activation from a consumed item and prevents an estimated count from becoming an account claim.

If a repeat-purchase option appears, verify the first bundle completely before using it. The public description establishes the contents of a bundle, but it does not settle stacking order, maximum inventory, restore behavior, or whether a second transaction is appropriate. Preserve the Roblox transaction record and contact official support with product ID and before/after inventory if delivery remains unclear.

Official source

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